These are the notes from the talk given on the Persistence of Vision raytracer (POV). - Monty Stein Aug22,1998

Demo Images


This is the main demo image used during the talk. It shows the base coordinate axes, transparency and various lighting sources (a demo of selective light sources was also shown). The pull away image shows the layout of the objects, lights, camera and image plane.
source

This shows the faked caustics that are in the new verion of POV. The brightening of the ground is limited to the shadow area of the sphere. It is very difficult and expensive to totally model this in a raytracer, but this should suffice for most uses.
source
A demonstration of atmospheric textures. I had originally used semi-transparent cones to model the fog effects in POV version 2.1, but they looked cheesy. This shows how this feature has been added to version 3.
source

A demonstration of the effect of using radiosity. The table leg is hidden totally in the shadow of the table without the use of radiosity. It is just barely visible when it is turned on.
source
A demonstration of the bicubic patch that is generated from a control surface.
source
An extreme example of CSG. A master object is used to cut the matching dovetails in the alternate pieces.
source
A demonstration of how POV can be useful. This is a model of a poplar box that I built for a friend. I had some purple tinted (fungal effect) poplar that I was going to use for inlay. This allowed me to get the proportions and inlay pattern down before I cut any wood. Based on this I removed the small gusset like pieces on the corners, but kept the band around the box.
source
A demonstration of surface textures. The balls reflect images of the other balls tinted with their own color. Modeled as a colored transparent layer wrapped around a reflective sphere.
source

Outline used during talk


presented Aug 15, 1998 by Monty Stein