#include "shapes.inc" #include "colors.inc" #include "stones.inc" #include "textures.inc" camera { location <-4.0, 2.0, 3.5> up <0.0, 1.0, 0.0> right <4/3, 0.0, 0.0> look_at <0.0, 0.5, 0.0> } atmosphere { type 1 samples 50 distance 40 scattering 0.2 aa_level 4 aa_threshold 0.1 jitter 0.2 } //light_source { <-150, 150, 150> color rgb<0.5,0.5,0.5> } #declare FogSpot=light_source { <0,0,0> color rgb<5,5,5> spotlight point_at <0,3,0> tightness 5 falloff 16 radius 10 } object { FogSpot rotate z*45 translate x*3 translate y*-1 } object { FogSpot rotate z*-45 translate x*-3 translate y*-1 } object { FogSpot rotate x*-45 translate z*3 translate y*-1 } object { FogSpot rotate x*45 translate z*-3 translate y*-1 } cylinder { <0,-1,0>,<0,1,0>,0.25 texture { Brass_Texture }} //sphere { <0,1,0>,1 pigment { Blue }} box { <-1,-1,-1>,<1,1,1> rotate x*45 rotate z*45 rotate y*25 translate y*1.414 texture {T_Stone10} } plane { <0,1,0>,-1 pigment {Black} // texture { Grnt21 } normal { waves 0.1 frequency 50 //scale 3 } finish {reflection 0.5} }