#include "colors.inc" #include "finish.inc" #declare postwidth= 0.125 camera { location <4/2,2.9/2,3.9/2> look_at <0,0,0> } light_source { <0,3.99,0> color White looks_like { sphere { <0,0,0>,0.1 texture { pigment {color White} finish {ambient 1} } } } } plane { <0,1,0>, -1 pigment { color White } } plane { <1,0,0>, -4 pigment { color White } } plane { <0,0,1>, -4 pigment { color White } } plane { <1,0,0>, 4 pigment { color White } } plane { <0,0,1>, 4 pigment { color White } } plane { <0,1,0>, 4 pigment { color White } } #declare post= box { <-postwidth/2,-1,-postwidth/2>, } union { object { post translate < -postwidth/2,0,-postwidth/2> } object { post translate <1.125+postwidth/2,0,-postwidth/2> } object { post translate < -postwidth/2,0,1.125+postwidth/2> } object { post translate <1.125+postwidth/2,0,1.125+postwidth/2> } box { <-postwidth,1.125,-postwidth>, <1.125+postwidth,1.125+postwidth,1.125+postwidth> } translate <-(-postwidth+1.125+postwidth)/2,0,-(-postwidth+1.125+postwidth)/2> texture { pigment { color White } } }