#include "colors.inc" camera { location <-2.5,2.5,2.5> look_at <0.05,0.05,0.05> } light_source { <8,20,5> color White } light_source { <10,20,10> color White } //light_source { <-5,0,-5> color White } #declare XmasSphere=sphere { <0,0,0> ,0.9999 texture { pigment {color rgb <1.0,1.0,1.0>} finish { reflection 1.0 specular 0.5 roughness 0.10 metallic } } } #declare XmasSphereShell = sphere { <0,0,0> ,1.0 texture { pigment {color rgbf <1.0,1.0,1.0,0.9>} } } object { XmasSphere translate <1,0,1> } object { XmasSphere translate <1,0,-1> } object { XmasSphere translate <-1,0,1> } object { XmasSphere translate <-1,0,-1> } /*===================================*/ object { XmasSphereShell translate <1,0,1> /*pigment {color rgbf <0.5,0.5,1.0,0.9>}*/ pigment {color rgbf <0.5,0.5,1.0,0.9>} } object { XmasSphereShell translate <1,0,-1> /*pigment {color rgbf <1.0,1.0,0.5,0.9>}*/ pigment {color rgbf <1.0,1.0,0.5,0.9>} } object { XmasSphereShell translate <-1,0,1> /*pigment {color rgbf <0.5,1.0,0.5,0.9>}*/ pigment {color rgbf <0.5,1.0,0.5,0.9>} } object { XmasSphereShell translate <-1,0,-1> /*pigment {color rgbf <1.0,0.5,0.5,0.9>}*/ pigment {color rgbf <1.0,0.5,0.5,0.9>} }